Magic rune PenDragon Pass Magic

ENCHANTING

The magician must make a Ritual roll.

Armoring Enchantment

This enchantment can be used to protect an object from breaking. Each point of POW sacrificed in the enchantment becomes the equivalent of d3 permanent points of magic. It can also be used to give a creature magical armor. Each point of POW gives 1 point of armor to a human-sized creature. (Larger creatures require more POW per point of armor.)

Magic Point Matrix Enchantment

Each point of POW sacrificed in such an Enchantment can be used to store d10 magic points.

Spell Enchantment

Using a spell matrix, an enchanter can store the knowledge of a spell in an item. Anyone who can use the item will gain the knowledge of the spell whenever he is in physical contact with the item, though he will forget the spell as soon as he loses that contact.

A spirit magic enchantment is needed to create a spirit spell matrix. The divine enchantment is needed to create a divine spell matrix. Sorcery is needed to create a sorcery matrix.

Spirit Trap

Each point of POW expended in the ritual allows one of the following

Strengthening Enchantment

With this enchantment a creature's hit points can be increased. Strengthening cannot be used on weapons, objects, or creatures that do not have hit points. Each point of POW expended during the Enchanting ritual will increase the creature's hit points by d6.

Conditions

The spirit magic and sorcery enchantments are normally usable only by the enchanter (or person enchanted). Divine magic enchantments are normally usable only by initiates of the enchanter's religion. By expending one additional point of POW in the enchantment, the enchanter can allow an additional person or group of people to use the item. This group may be so broadly defined as to let everyone use the enchantment.
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Last updated 13 Jan 96 drd

Info Plaza David Dunham Page Magic