My software company is A Sharp. My game King of Dragon Pass won the Best Visual Art award at the 2nd Independent Games Festival. More recently I created DiceBook, Opal, Jigami, and Addressix.
I updated King of Dragon Pass for iOS (and Android and Windows Phone), and continued to improve it. I am now working on a successor, Six Ages.
I was Development Manager at Shenandoah Studio, creators of Battle of the Bulge, Drive on Moscow, and Desert Fox for iPad.
I brought GameHouse Studio’s games to Mac OS X, and worked on more as Development Manager; I also helped port our game engine to iPhone OS.
I wrote Mac OS and Newton software for Maitreya Design, Pensée Corporation, and Working Software, most notably the outline processor Acta. I invented the “smart quotes” algorithm, which is now in most word processors, but first appeared in miniWRITER in 1986. My Jig! Strategy Game was published for Newton, and is now available for iPhone and iPod touch as Jigami.
I enjoy roleplaying games. I play (or gamemaster) HeroQuest, Diaspora, Spirit of the Century, Pendragon, RuneQuest, Star Wars, and others. I’ve written columns and reviews for various game magazines, and co-authored “The Lost Inheritance,” an adventure published in GURPS Fantasy Adventures. I also contributed to Hero Wars and HeroQuest, most recently to Men of the Sea and HeroQuest Core Rules.
I have three cute grandchildren.
|I have a sporadic weblog (and an older weblog).|
|You can find me on Facebook. I’m @radiofreelunch on Twitter. My i-name: =david.dunham|
|Here are some places on the Web I’ve found interesting:|